Tencent recently announced that Blade and Soul will receive cloud release in China.
As one of the company’s largest MMORPGs, the game will be released in the cloud via the WeGame platform. The practice already common in the market is reaching the genre of MMORPGs.
In this way, the release benefits from stability on China’s server in addition to the arrival of Stadia. As such, Tencent has decided to enter the market through future cloud gaming services.
Cloud games, despite high requirements, can run on low specification systems. Thus, there is no need to download a client, all data being transferred over the internet.
Six cities will be able to enjoy Blade and Soul through the cloud: Jiangsu, Shanghai, Beijing, Tianjing, Hebei and Anhui.
To ensure that your Blade and Soul: Storm Of Arrows experience is not affected by lag, follow the tips in our tutorial and learn how to keep your ping low.
Load your quivers and face powerful enemies in Cathedra without lag.
Posted by Livia Dias